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Old Mar 28, 2007, 02:34 PM // 14:34   #21
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Air has no spammable skills...
Fire has the drawback of baing the one most people is prepared against.
Water has a 'half spell range' drawback.
And Earth has a 'less damage', 'two targets' drawback, that prevent spikes in crowds.

Air is meant for spikes, with more than one skill.
Earth is meant more for protection and such...
Water is meant more for slowing down and such.

Fire is the element that does the damage dealing...

It's normal for me that it is that way.
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Old Mar 28, 2007, 03:46 PM // 15:46   #22
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Hmm, have you not read the thread?
People have posted that there is a air spam skill.
And i believe your description to the elements are completely wrong ( off topic form the subject at hand too)

@Freek, he wants the thread closed, cause people are not agreeing with him like he wanted, so rather then hear and let other people , that don't know how it really is , to hear the other part. ( which is the correct one )
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Old Mar 28, 2007, 05:25 PM // 17:25   #23
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Mithran, I think you misunderstand how stone daggers works. It doesn't shoot 2 projetiles at 2 targets, it shots 2 projectiles at 1 target. That's kind of nice cause the damage then comes in two damage packets right after the other, thus doing more damage thorugh say prot spirit then 1 damage packet. On the downside, with SoA now, stone daggers would do less damage in 2 damage packets instead of 1, so it really just depends what the monk is running.
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Old Mar 28, 2007, 06:23 PM // 18:23   #24
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Quote:
Originally Posted by MithranArkanere
Air has no spammable skills...
Fire has the drawback of baing the one most people is prepared against.
Water has a 'half spell range' drawback.
And Earth has a 'less damage', 'two targets' drawback, that prevent spikes in crowds.

Air is meant for spikes, with more than one skill.
Earth is meant more for protection and such...
Water is meant more for slowing down and such.

Fire is the element that does the damage dealing...

It's normal for me that it is that way.
While Fire is prepared against (most of the time) in PvP, I was talking about early PvE. I, for one, never play PvP, but if I did, my Hydromancer would not have Ice Spear anywhere near her skill bar. However, in early PvE, it's still pretty lame compared to the other elemental skills, which is the point I was trying to convey. I suppose I just find it odd that GW influences Pyrotechniques early on moreso than any other element, but I digress.

As for Stone Daggers, It targets just one foe with two "stone daggers". While it does a bit (and I mean a small bit) more damage than the other three skills, I would guess you could avoid one dagger and get hit by another, thus taking only half damage.

I'm not sure if Armor Level actually works against Stone Daggers, though. If you use it against a foe with 40 AL, then the damage they recieve will be chopped in half. And since it's two daggers instead of one, you might lose some damage... Then again, Armor could just use the distrubutive law or something. I really don't know.
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Old Mar 28, 2007, 09:01 PM // 21:01   #25
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In Early PvE you are given a nice set of skills, more than enough to deal with most situations fou find in your way, with your first character and no unlocked skills.

Why do I know that? My first one was a Tyrian Ele, and I found the game awesomely easy.

Armor level does work with stone dager, it deals earth damage.
Only obsidian (armor ignoring) earth skills deal armor ignorin damage.

Although the elementalist is the damage dealing class of the 6 core ones... not all its 5 attributes are focused in damage dealing. Energy Storage doesn't even have a single damage dealing skill.... and it could.... one elite dealing deathly chaos damage sacrificing your whole energy! Mwee-hee-hee...
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Old Mar 28, 2007, 10:29 PM // 22:29   #26
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Quote:
Originally Posted by MithranArkanere
In Early PvE you are given a nice set of skills, more than enough to deal with most situations fou find in your way, with your first character and no unlocked skills.
The only thing I didn't really like about Tyria is they hand you (mainly) fire magic and push you towards being a Pyromancer... Then again, they may have changed what skills you're given since then... I haven't made a Tyrian character for quite some time, now.
Quote:
Originally Posted by MithranArkanere
Although the elementalist is the damage dealing class of the 6 core ones... not all its 5 attributes are focused in damage dealing. Energy Storage doesn't even have a single damage dealing skill.... and it could.... one elite dealing deathly chaos damage sacrificing your whole energy! Mwee-hee-hee...
I do find it odd that the primary attribute of the elementalists has so few skills (eight counted)... And that's including the Elites. While I'd like to see ANet actually do something more with Energy Storage, with the upcomming release of GW2, I highly doubt it. It would be impressive, though.
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Old Mar 29, 2007, 03:53 PM // 15:53   #27
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Don't you think that.
It's not odd.
When a primary attribute is so much powerful like Soul Reaping and Energy Storage are, they end with not many skills.
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Old Mar 29, 2007, 05:21 PM // 17:21   #28
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Quote:
When a primary attribute is so much powerful like Soul Reaping and Energy Storage are, they end with not many skills.
What are you talking about? Energy storage is shit. It and strength are the worst primaries in terms of effect.
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Old Mar 29, 2007, 05:31 PM // 17:31   #29
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Garbage. Try running an ele with only 45 energy, then get back to me.
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Old Mar 29, 2007, 05:40 PM // 17:40   #30
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Garbage. Try running an ele with only 45 energy, then get back to me.
Lol. Energy management ftw?

The only reason to invest in energy-storage is for the energy management linked to it or to make mind blast more effective. You can run an elementalist perfectly well on 45e (dual attunements, attunement + GoLE, etc).
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Old Mar 29, 2007, 07:37 PM // 19:37   #31
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Well, you can't, but Why? With the build I usually use I rarely go under 40 energy, and I've got more than 100. I used that skill the first time I beat Glinth. I that battle never went under 50, not a single second without casting.

Energy storage grant you the safety if someone uses on me an exahaustion or energy steal skills, or interruptions or whatever, you will still have energy.All elementalsit skills se energy and they have biggest number of skills with higher energy cost (25).
With my Elementalist, in my entire life I suffered in the domain of secrets or due to Famine. That is Energy Storage for.

The idea for the energy storage is 'keep casting no matter what happens'.
Energy storage is not shit. If it where shit they would have changed it long time ago. They changed Death Magic because it was too powerful, didn't they?
It lets you cast, and cast using less slots for management, or even not a single skill for that.
Why to stick with cheap energy management when I can Chain echo a massive attack over a slowed down army with E:25 skills?

And in the case of strength, most of the best Warrior Skills are there. It's not the same case as Soul Reaping, or Energy Storage, a chip of armor penetration is fine, but not really a great deal, but Warriors do not need much more help to be good as they are.
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Old Mar 29, 2007, 08:36 PM // 20:36   #32
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Maybe you and I have different standards of what constitutes "good". I don't consider an exhaustion buffer, or a half assed way to compensate for overpriced elementalist spells particularly impressive.

Quote:
The idea for the energy storage is 'keep casting no matter what happens'.
Except it doesn't do that. Estorage is not emanagement, for the n-th time. Elementalists get the same 4-pips of regen everyone else does. All estorage does is give them a bit of reserve.

Quote:
If it where shit they would have changed it long time ago. They changed Death Magic because it was too powerful, didn't they?
Are you playing the same game I am? The game where there are literally hundreds of skills that never see use because they suck?
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Old Mar 29, 2007, 08:56 PM // 20:56   #33
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What? I've used and tried all the skills so far.
I even try and test new builds sometimes.

Sorry, but if you can't see the use fr a skill that does not mean that it has no use.
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Old Mar 29, 2007, 11:25 PM // 23:25   #34
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Elementalists do need to worry about energy management more then any other profession in the game (or a PvP monk, but that's party just cause they often have a mesmer or interupt ranger annoying them). But a good ele should have some sort of energy management skill on his bar at all times.


The thing to keep in mind is, necro soul reaping is weaker then energy storage in certain situations such as highly competive GvGs where nothing dies on screen for several miniutes. Soul reaping is situational and its effectivenss depends on what style of play your team is running.

Energy management allows for investment into high costing spells not from the elemenatlist line, such as heal party and extinguish. I'm not saying eles should run with 100 energy, but it does allow for a buffer. In the case of long, drawn out fights, energy storage is a nice attribute to have.
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Old Mar 30, 2007, 01:13 AM // 01:13   #35
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Monk's are capable of [skill]infuse health[/skill], why don't they give Elementalists "Infuse Energy" (or something)? I, myself, usually run 100 energy, but very rarely do I reach 40-30. That extra energy could be given to teammates that need it.

However, I don't know how this would affect PvP (what's new?), but we already have Necros supplying Monks with energy, so it shouldn't be too bad...
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Old Mar 30, 2007, 02:18 AM // 02:18   #36
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Eh, a skill like that for energy transfer from eles was already suggested on these forums (some like, all your exhuastion becomes energy for somebody else). The problem was, a primary monk with like 70 energy (or who gains 30 energy when he's almost out instantly by being transfered from the Ele) becomes way to overpowered. I say, keep it in necros. You also have to remember that it would probablly have to be an elite to even be considered balanced.

That wouldn't really fix our problem with energy storage not having enough non-elite skills. I do believe that a few more skills like glyph of lesser energy would be nice to have. Its annoying as an Ele to have to be limited to elites like Ether Prodigy and Ele Attunement, Attunements in general, or the mesmer inspiration line to be viable.
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